Balamb Garden
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Students (usually orphans) attend Garden in hopes of becoming SeeDs. The students live and train at the facility, and upon becoming a SeeD, reside here when not on missions. It is one of the three Gardens in the world.
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History
- This section talks mainly about events prior to the setting of the RP, for complete RP related history: Past Events
Balamb Garden was built atop an ancient Centra structure which gives the Garden the ability to transform into a mobile form which has the power of limited flight. Shortly after its construction, Galbadia Garden and Trabia Garden were created on the Galbadian and Trabian continents, respectively. Specializing in Guardian Force training and para-magic use, Balamb Garden is also the only Garden authorized to conduct the SeeD field exam, which all Garden cadets must pass in order to join the ranks of SeeD. Cadets attending other Gardens must transfer to Balamb in order to complete this final requirement.
Location
Balamb Garden was located on Balamb Island to the east of the Alcauld Plains, nestled at the foot of the Gaulg Mountains. However, now that it has become mobile the Garden's location is no longer fixed although it does dock at Fisherman's Horizon frequently for repairs and supplies.
Layout
Balamb Garden's layout is best described as a series of stacked rings surrounding a central elevator. It has three main floors, plus a large basement sub-level. The first and second floors are accessible to the entire Garden population, while the third floor and basement level require special permission.
First Floor
- Front Gate
The Front Gate is the main entrance to the Garden. Upon entering the security checkpoint at the gate. SeeDs, students, and visitors must present their IDs for inspection in order to pass and enter the inside of the Garden. When landed, there is a lift that takes personnel and gear down to the ground level.
- First Floor Lobby
The Front Gate entrance leads directly to the Lobby. The Lobby is the unofficial center of the Garden and a gathering point for students. Its main features are a Garden directory and an elevator which allows students to access other floors. The Lobby itself is shaped like a ring, which the main first-floor sections of the Garden branching off of it like spokes on a wheel.
- Library
Following the Lobby to the right, the southeastern corridor branching off from the ring leads to the Balamb Garden Library. Open from 9am until curfew, all of its materials are available to students.
- Training Center
Continuing up the Lobby ring counter-clockwise, the eastern corridor leads to the Training Center. Known by students as the "Monster's Lair," it is open 24 hours a day, even after curfew. There are real monsters there, mainly Grats and T-Rexaurs, to challenge students' fighting skills. Deep inside the Training Center is a lone student who runs a business on the side of his studies. Whether this business is official, known to the faculty or even legitimate is unknown. The Training Center also contains a hidden section called the "Secret Area," where students go to socialize or otherwise meet in private after curfew under the noses of the Garden Faculty.
- Parking Lot
The northeastern corridor leads to The Parking Lot. The Parking Lot is an underground complex that houses most of Balamb Garden's road vehicles including the SeeD Personal Carrier Vehicles for student transportation. When the garden is in flight mode, the vehicle exit/entrance is sealed airtight.
- Dormitory
The northern corridor leads to the Dormitories. The dorms are split in half; one side for women, the other for men. Balamb Cadets share dorms with each other, with two single bedrooms connected to a shared living space. SeeD members, however, are given their own dormitory rooms. During curfew, students can only leave their dorms for the Training Center.
- Cafeteria
The northwest corridor leads to The Cafeteria. The Cafeteria is open from 9am till 9pm, and students can order meals for the night and pick them up before curfew. The most popular dish in Balamb are the Balamb Garden Hot Dogs. The Cafeteria is a popular hang-out spot for Balamb cadets to meet and exchange gossip. The Garden's Disciplinary Committee can also often be found here.
- Quad
The western corridor leads to The Quad. The Quad is an open-air garden, and a place for students to relax. It also has a stage where students can watch performances or films. The annual Garden Festival takes place in the Quad. This is also where the ballroom is located, which holds the celebration ball for SeeD candidate graduations.
- Infirmary
The southwest corridor leads to The Infirmary. Here, the docotor takes care of the students who are sick or injured in battle. No items can be taken from the infirmary without the doctor's permission.
Second Floor
- Classrooms
The classrooms are located on the second floor, circling around the main elevator in a ring. Students are obliged to be present in classes five minutes before the bell rings. There are 36 shared computers in every class. Each student has a log-on screen, in which they may store school-related and personal information. Students may also store Guardian Forces in their computers. SeeDs don't have to go to classes, as they have completed their training.
- Docking Exit
Primarily used as an entrance and exit when docked at Fisherman’s Horizon, but also serves as a nice viewpoint and a good place to clear one’s head in the breeze. There is also a nearby emergency exit.
- Offices
The staff, with the exception of the Headmaster's, offices and lounge are located on this level.
Third Floor
- Headmaster's Office
The Headmaster's Office is located on the third floor, accessible by the main elevator. Students may only visit the Headmaster's Office when summoned by the Headmaster. There is a receptionist desk in lobby area of the elevator.
- Bridge
While technically it is on its own level, it occupies the same room as the Headmaster's Office leaving very little office left. Navigation, piloting controls, and announcement systems are accessible from the Bridge.
MD Level
- The Underdark
The Balamb Garden basement is only accessible by the main elevator with special permission from the Headmaster. It is home to the Garden's reactor and the machinery to transform the Garden from its stationary form to its mobile form.