Ark Vaniér

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Ark Vaniér
ArkVanier.jpg
Appearance:
Age 18
Birthday May 30th
Height 5'8" 1/2
Weight 160 lbs
Blood Type Y
Eye Color Brown
Hair Dark Brown
Skin Tone Olive
Hand Pref
Other Beauty mark under left eye, linear tattoo on neck
Student Information:
Trabia Garden Transfer # 6439020
Student ID # 13739
Dorm # 34
Combat Information:
Weapon(s) Mechanized Greatsword

Contents


Analysis

Ark is a serious, determined young man with a firm sense of discipline. For his age he has trained extensively with close quarters sword combat. He puts his all each mission he undertakes and is frequently frustrated with his limitations, and himself. During missions he dislikes having to delegate, but will do so if needed. He is good at following orders, but occasionally his conscience disagrees with them.

He cares what others have to say and tries to help whenever he can. He tries his best to be outgoing and approachable, but occasionally loses his composure. He tries to be as uplifting and supportive to the friends he has made thus far and thinks of them as his family.

Vanier spends a lot of his time trying to find a balance between being a teenager and being a candidate for SeeD. While he finds class work mundane and boring, he has been recently trying to improve his grades.

Despite common belief, Ark does have a sense of humor, and will quietly laugh at inappropriate jokes just like any teenage boy. He has a knack for getting lost in random trains of thought. He is a card carrying member of The Trepies: a fan club for a popular young female teacher; and arguably the worst Triple Triad Player at Garden.


Background Information

Ark Vanier lived in a remote town in Trabia called Kresca before Garden. At a very young age he had become the apprentice of a Trabian hero of the Sorceress War (turned mercenary): a swordsman by the codename 'Masurao.' Ark's mentor taught him everything he knew about life and death, and how to fight with a myriad of blades. He also drilled years of rigorous and deadly discipline training into the young boy, so much that it almost broke him on several occasions. Vanier's mentor went to far as to say that his discipline and fighting spirit were Ark's best and most refined natural skills. Ark, at thirteen, was unable to protect his mentor when they were ambushed and Masurao was murdered. While the murderers slept, Ark took their lives away. Trauma forced him to bury the memories of his deplorable actions and caused him to run, becoming lost in the cold. Soon after, he was rescued by Trabia Garden, where he studied for two years. At fifteen he transferred to Balamb where he has been ever since. He has no concrete recollection of any family members, other than a memory where a woman who Ark presumes to be his mother sings him a song. The tune of the song was confirmed by one of Ark's friends to be "Eyes On Me," a popular ballad by a Galbadian recording artist named Julia Heartily.

Appearance

Ark would more so fit the description of beautiful than handsome. He appears slightly feminine, save for his broad shoulders. Ark's does not have many facial expressions and possesses a stiff upper lip, making it hard for some to know what he is thinking or feeling. His sharp cornered eyes are the only window of emotion in his face. A beauty mark rests under his left eye. On the lowest portion of his neck, a black line with a hand drawn X is scribed into his flesh. The origin or the meaning of the mark is unknown. Ark's voice is soft and flowing, almost musical. It is comforting and sympathetic, and he rarely raises it above a normal speaking volume. Ark wears practical clothing, and rarely dresses up. He can be seen commonly in a neutral colored form fitted turtleneck t-shirt , dark, tight flexible jeans and a black ribbon around his bicep. When undergoing a mission, Ark will generally wear a pair of baggier cargo pants and tuck them into his boots, and also wear two belts adorned with small supply packs. At all times other than class, Vanier wears his impressive great sword on his back, to which it is connected by a harness.

Combat Data

Strengths: To put Ark's swordplay into a simple description: He's good. He is tactical and strong but his main weakness is his speed - mainly because of his weapon of choice. He still fights exceedingly fast for someone with such a big weapon. He has a sufficient understanding with a wide range of daggers, short swords, and long swords. Particularly the great sword, which he can utilize wholly and efficiently. He can withstand an impressive amount of physical pain and repetitive muscle strain, from years of intense physical and mental discipline. Weaknesses: In areas of combat like para-magic and junctioning, Ark's abilities are not noteworthy. He finds it hard in most situations to concentrate on casting spells. Also, whether it is a motivation issue or a coordination one, it's obvious he lacks any raw talent with handguns, bows, or even throwing weapons.


Likes

  • The comfy library chairs, in which he often gets a better sleep than in his own bed.
  • Rooh berry tea - an extremely bittersweet herbal tea made from the Trabian native rooh berry.
  • Chocobars, a chocolate bar with chocobo novelty value. It is filled with light and fluffy malt, nougat and caramel. Has trace amounts of peanuts, so if you're allergic, this is one to avoid.
  • Helping out.

Dislikes

  • Being complimented. It makes him uncomfortable.
  • Being kicked out of the comfy library chairs because his snoring is disruptive.
  • Homework.
  • Killing.

Limit Break Information

Limit Break Mode: Kiss of the Kui Triggers for Basium are desperation, heavy emotional strain and when the well being of his comrades/friends are endangered. He is also prone to instinctively activating the limit break process when he is being overwhelmed in combat.Ark's abilities are boosted significantly. Reflexes, strength, speed, strategy and resilience are intensified. Sight, hearing and all other senses also recieve a dramatic boost. This state could potentially last for up to, but not over ten minutes without distraction. If Ark takes any damage during this time he will revert back to his original state.


PHASE ONE: Physical Changes: Irises become pale blue, whites of eyes become black. Pupils become slit. Blue veins emerge over the body, most prominent around eyes and mouth. Small antlers sprout from head. Basium Zwei Ark's abilities are boosted significantly higher than those of Basium Eins. This state lasts for about ten minutes without distraction, but if Ark takes significant damage in this state he will revert to Basium Eins.

PHASE TWO: Physical Changes: Antlers lengthen, arching backwards from head. Loss of pigment in skin, organic bone-like armor forms over various parts of the body. Basium Drei Ark's abilities are boosted significantly higher than those of Basium Zwei. This state lasts for about ten minutes without distraction. If Ark takes significant damage during Basium Drei, he will revert to Basium Zwei. In this form his consciousness is unstable. He also loses the ability to speak, and has difficulty recognizing friend from foe. The parts of the brain that house memories both short and long term are morphed into endorphin/adrenaline-releasing organs. In short, he fights on instinct with little to no semblance of who he is, however, Ark's genuine good nature has some lasting effect on him whilst under this state. But he is still very dangerous.

PHASE THREE: Physical Changes: Horns lengthen, hair becomes white. Bone-like armor fully formed around various parts of the body. Eyes become completely black.

PHASE FOUR: Speculation goes to say Ark could not under any normal circumstance be pushed this far without losing his humanity or dying immediately. Obviously he hasn't ever come close to this point. In fact, Ark has barely scratched the surface of phase one: Basium Eins.


Weapon Variants

Ragnarok [current]

Ragnarok(weapon).jpg


















A 30" twin bladed zanbato (horse slaying sword - meant to kill the horse and rider in one swing) equipped with a unique 'divergent system' that when unlocked releases the blades from one another, becoming two long swords. The Ragnarok is an excellent work of machinery and art. Ark utilizes all his weapon's functions to the fullest during limit break status.

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